Blog Articles

Awesome advice about creating a fantasy map!


An ongoing trend for fiction and fantasy novels is having a map for the reader to follow along with, just after the title page in the book. It is also very helpful for the author and the development of their fictional world.

When I first started writing my young adult fantasy novel, MER, I was like “A map seems way too difficult.” But I REALLY wanted one. And despite my inhibitions, I dove in head first. Hell or high-water I was going to have a map for my book, even if it meant handing my two-year-old a paper and crayons, and calling the scribbles my map. (Hey that’s not such a bad idea! Hahaha!)

I’m going to talk a little about my experience with creating my map for MER, soon to be released in late December, along with other methods of either creating or obtaining your map. And don’t…

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Stories to Make Your Skin Crawl…

Blog Articles

Hey everyone!!

In honor of Halloween, I thought I’d share with you two books that are definitely going on my fright list!

The Walking Dead, saison 1

Just ignore them, they wouldn’t know good literature if it bit them in the… Oh.

I recently had an article published with Spectacle PMG in regards to two books they will be releasing to horrify and thrill their audiences.

You can read that article here!

The books are entitled Disturbing and Eat, and they are for lovers of ghoulish things everywhere!

Got a thing for zombies? You can purchase the unique tales of Eat here.

If you’re wanting something truly Disturbing, then go purchase a copy here.

And don’t forget to go and read my article! ‘Cause, y’know, it’s amazing. Duh.

Happy Halloween… try not to be too frightened.

The Towers of Earyende

Scripts, Video Game

Screen Shot 2013-09-22 at 8.35.20 PM

This concept is a fantasy, medieval style game called The Towers of Eäryendë (A-are-en-day), and will have the feel of an RPG similar in style to games like Skyrim, Fable, and Dragon Age, in which the player controls a single ‘hero’ and has the ability to use melee skills and magical abilities to defeat the waves of foes that attempt to overtake them on their quests. Playtime will vary for the number of quests that a player feels comfortable completing, but should be anywhere from 60-100 hours, dependent solely on their effort. It will be for console and computers.

The Towers of Eäryendë follows the stories of Soljra and Devryn, enslaved in the country of Allinese, as they break free of their master and seek out the protection of the Magi in one of the towers. Soljra is a descendant from a long line of feared magical beings known simply as “Spellswords”, once wiped out by the Magi for their incredible powers, and Devryn is the son of an Elvish priestess and a human man with untapped powers that make him a formidable foe. They long to unravel the mysteries of their pasts and to gain better control and understanding of their powers as hired killers, Magi, and city guards hunt them down.

In Towers, you play as a female character, Soljra, or a male character, Devryn, with customizable armor and weapons picked up throughout your journey. Similar to Skyrim, you have the capability of taking on new quests as they appear and completing them in your own time, and either separate to, or parallel with the main world quest. The map will be large, free-roaming style with little limitation as to where your character can and cannot go—obviously, you cannot swim for three miles out to sea or scale the very tip of a mountain. View will be in third person. You have the option to be solo, or in a party of up to three NPCs, and can set the role that they play in the group, such as healer, defender, melee, or ranged attackers.

Despite choosing one character or the other, quests will vary based on the character chosen as well as the actions that they take. Choosing Devryn will give you a quest line more geared towards unraveling his story, and the same will happen if you pick Soljra. They will of course, have an interwoven story line, and “boss” characters that challenge the player’s abilities at key points and award rare items and large amounts of XP at defeat.

Game power ups will mainly consist of add-ons to attack, defense, and skill points, which I imagine would be styled in a fashion similar to a Dungeons & Dragons game, in which points must be “rolled” against each round to see if attack and defense overcome their enemies. Characters will have special abilities that are unique to them, and are turn-based.

Get a copy of the sample script here!

Rat Race

Movies, Scripts


Screenshot 2015-06-19 16.10.12

Sara has been looking for her lost love, Vincent, for some time. He keeps coming to her in dreams and begging her to save him. When she finds a magical amulet that opens the realm between her world and the one he’s trapped in, she sets out, determined to bring him back. The only problem? Vincent is dead, and Sara’s locked in an asylum.
Get a copy of the sample here!